Showing posts with label guide. Show all posts
Showing posts with label guide. Show all posts

Saturday, December 22, 2012

[Guide] Puzzle Ring Goblin Farming

The 1.04 Puzzle Ring has a chance to summon a Goblin when the wearer is hit. A lot of aspiring goblin farmers want to know how it works to gauge it's value. Here is what I've found by testing as well as a guide on how to use it with your MF group.
Current Function:

  • The Goblin spawn has a 15 min internal cooldown
  • The cooldown expires even if you aren't using the ring (So put it on, kill the goblin, and take it off for 15 min while you use a better ring)
  • The cooldown is applied to the character and not the ring
  • The goblin spawned will be a 1st act goblin of the game difficulty (I.E. in any act of inferno, an act 1 inferno goblin will spawn)
  • The inferno goblin can drop ilvl 63 rares (I've picked up a few myself, don't know if it can drop ilvl 63 set/legendary however)


I found that the cooldown is applied to the character who was wearing the ring when the goblin spawns by wearing 1 Puzzle ring, spawning a goblin, then wearing a 2nd Puzzle Ring. With this information I present this guide for goblin farming groups.

Group Farming Guide:
Instead of all 4 players in the group using a Puzzle Ring, a group of trusted friends can swap 1 ring around to spawn 4 goblins per 15 min. This way only a single goblin spawns at a time and can be easily handled, and the initial investment is much lower. I have tested this with a friend, and can confirm that a single ring will spawn multiple goblins within the 15 min cooldown when shared among the party. Enjoy!

Have everyone in the group equip the ring once prior to starting the run. Equipping the ring seems to start the initial 15 min internal cd.

Friday, September 7, 2012

Diablo 3 Secret, hidden and mysterious places in the game

Diablo 3 Easter Eggs


Like its predecessors, Diablo III is home to numerous easter eggs. The game is clearly a Blizzard title—the developers take a lot of creative liberties and have a lot of fun with its content—so players can expect to find all manner of references in the game.
The references and easter eggs range from item names and rare monsters based on Blizzard employees, or ones much larger.
Diablo III may be packed full of content but it has even more hidden content in the form of easter eggs. Here's how to find them all.

The Lich King’s Helm



In the random Caverns of Frost Level 1, located in the Fields of Slaughter (Act 3) you might find the helm of Arthas the Lich King.



Quality Well

youtube link

Quality Well is a secret dungeon found in Old Tristram Road during the quest The Fallen Star: Rumford at the Gate. This dungeon contains monsters that are named after members of the Diablo 3 quality assurance team with the monster descriptions giving you their job titles.


Going to Quality Well:

Complete the game on normal difficulty.
Set the game difficulty level to Nightmare or higher.
Start the quest “The Fallen Star: Rumford at the Gate” in Act 1.
Talk to Captain Rumford to trigger the quest that opens Old Tristram Road.
Travel along Old Tristram Road until you see a well at the center of the zone.
Quality Well will randomly appear as a dungeon within this well.
If Quality Well is not present, reset the game and try again.



Artists' Names



In the old Tristram Cathedral in Act 1, you can view the names of the game's four principal environment artists—Brian Ameling, Julian Stone, Kevin Choik, and Oliver Christian—chiseled on one of the walls.



Starcraft II's Archon

youtube link

Players of Starcraft may remember the words "Power Overhwhelming". It wasn't just a cheat code you could enter in single player—it was also a line spoken by the Archon (which was the result of two Protoss Templars combining) in the game.

The Archon is back in Diablo III, this time as a high level ability of the Wizard character class. Although it doesn't require two characters to merge into one (which would be pretty weird if it did) it looks pretty similar to the one in Starcraft and is clearly a reference. Beyond that, it's a pretty neat concept.


The Horadric Hamburger

youtube link

The Horadric Hamburger is a Legendary item that drops only in the Whimsyshire secret level. As the name suggests, it's a hamburger that you equip in your hands as a weapon. It doesn't deal much damage, but it's amusing nonetheless.



References in the Achievement Names



Achievements play a huge role in Diablo III. Aside from rewarding players with some sense of achievement, they also allow you to unlock stuff to adorn your player flag with.
Many of the titles of these achievements are pop culture references, and one that comes to mind is "Breaking Not So Bad", which is an achievement you get for salvaging an item. It's a reference to the TV show Breaking Bad, if you didn't get that.
Rather than baking bread, it makes me imagine the words "breaking... bad!" in a Hulk voice. Thanks for that, Blizzard.



Squirt



There's an NPC merchant name Squirt who hangs around the Caldeum bazaar (Act 2). Quite unlike her cousin Wirt in the first Diablo, she's actually a really nice kid, which I suppose is what Wirt used to be before he had his leg torn off by the Butcher. Let's hope she doesn't get a leg chewed off by a demon.



Development Hell

youtube link

There's a certain dungeon in the game called Development Hell that can be found in Act 1's Cemetery of the Forsaken, amongst the crypts. You can get to it after killing the Skeleton King.
It contains a unique mob named after the game's lead designer, Jay Wilson. Killing him will net you a Feat of Strength, as seen below:




NPC names



Of course there are mobs named after blueposters or memes.







Whimsyshire



Last but not least, there's the the new Secret Cow Level called Whimsyshire. Unlike the Secret Cow Level in Diablo II, which featured a large horde of rampaging undead cows, Whimsyshire is a full fledged level with a ton of cartoon-inspired content. Even the treasure chests have been replaced with pots of gold.

Free Diablo 3 Emulator (server) core - Mooege

Mooege Emulator 5/11/2012
Clean and Tested Compiles from Mooege GitHub



Mooege Information & Guides
Mooege Wiki - Mooege Wiki
Compile Guide - Beginner Guide
Mooege GM Commands - Commands


Because of the release of the Full Version of Diablo 3 on May 15th. I will no longer be updating Mooege compiles or be supporting the D3 Beta.I hope everyone enjoyed Mooege and at least got a glimpse of the Diablo 3 Beta even though it wasn't 100% complete.
Thanks to everyone for support, feedback, bugs, and above all, thanks to the talented Mooege Developers!

In the months ahead Mooege may support the full version of Diablo 3. Time will only tell



Download Mooege Master
An educational game server emulator written in C#

UPDATE 5/11/2012


Latest compatible version: 9359 (patch 18).
Release Egris-Bnet.Patcher Download Bnet Patcher
Release mooege-5f9b522 Download Mooege




Quick and Easy Setup to Run Mooege/Diablo 3
Requirements:
1. Diablo 3 Beta (updated to patch 18 version 9359 ).
2. Mooege (version that supports patch 18 version 9359 ).
3. Egris-Bnet Patcher.

Easy Setup
Step 1: Diablo 3 Beta
Download and install the LATEST Diablo 3 Beta that is compatible with LATEST Mooege version. After installation, let it update all the way! Enter the main log in screen at least ONCE, then exit the game.

Step 2: Adding MPQs
Easy Way: Copy all the files inside 'MPQs folder' from Diablo 3 Beta to the Mooege folder and place them into Assets\MPQ.

Step 3: Creating the shortcut for Diablo III
Create a shortcut for Diablo III by locating Diablo III.exe in your D3 installation directory (usually C:\Program Files\Diablo III) by right clicking, and selecting Create Shortcut. Right click the new shortcut and open the properties.
Add -launch -auroraaddress localhost:1345 at end of target line.
e.g. Target: "<install directory>\Diablo III.exe" -launch -auroraaddress localhost:1345

Step 4: Start the Mooege server via Mooege.exe!
For Windows 7 64bit
You may need to install SQLite if you have errors.

Step 5: Logging In Diablo 3 Beta

Run Diablo 3 Beta. Once the Login Screen is showing. Run Egris-Bnet.Patcher.
Now you can log in Diablo 3 Beta with:
Username: test@
Password: anything



Alternate Method to load the MPQs
1. Copy the D3 Beta MPQs folder to your Hard drive directory such as c:/MPQs.
2. Rename the copied folder as MPQ.
3. Open config.ini with notepad thats in the Mooege folder
4. Edit line:
Old - Persistent storage settings [Storage]Root = AssetsMPQRoot=${Root}/MPQ
New - Persistent storage settings [Storage]Root = AssetsMPQRoot=C:\MPQ

This way you dont have to keep copying the D3 Beta MPQ folder to every new Mooege update. All you have to do is edit the config.ini with each new update with the above example. But you have to make sure you have the copied MPQ folder sitting in the C:\ directory of your computer so its path is C:\MPQ


How to Setup Multiplayer
Game Host Instruction for Public Game:
Open Ports 1999 and 1345
Edit config.ini (Host Only)
[NAT] Enabled = true
PublicIP = 109.90.139.208 ; You need to change this to your internet IP

Game Joiner Instruction for Public Game:
Diablo III.exe" -launch -auroraaddress 109.90.139.208:1345 (Host Public IP)


Game Host Instruction for Local Game:
Edit config.ini (Host Only)
[NAT] Enabled = false
PublicIP = 127.0.0.1 ; <---- You need to change to your local IP

Game Joiner Instruction for Local Game:
"Diablo III.exe" -launch -auroraaddress (This needs to be Hosts Lan IP)



Credits go to Mooege Development Team

The mooege team cannot take any responsibility for the use of this software by end-users.

[Guide] Witch Doctor PARAGON LEVELING EXPLOIT

So a friend of mine came across this and I thought why not share it with you guys

1) Make a game act 3/4 on Nightmare or Hell

2) Clean an area but lieve ONE monster which should have A LOT OF HEALTH

3) Remove your whole gear and go another place where there are enemies

4) Let them fight you but DO NOT FIGHT BACK let them LOWER YOUR HEALTH to the minimum

5) Go back to the lonely mob, the one with a lot of health. You should continue being naked so none of health is regenerated !!

6) When you are close enough to the monster let your pets fight it.

7) Sit back and enjoy the TONS of survivability bonus experience you are gaining ---> Exp: 1500 - 2500 per second !!!!

Have fun guys I will be glad if we helped some of you


Edit: We are working on a macro with wich you WD will strike the mob from time to time to keep the chaining of the XP.

We are trying out a version of this, with armor on the character, it just has to be without life regen. Than the pets will become invulnerable.

If anyone can think of a mob which regenerates his health it will make the things much better

Currently testing: Using LoH weapon from distance so only the pets will regen life.

Saturday, June 30, 2012

Mogu'shan Vaults - Full explanation

Originally Posted by MMO-Champion
Mogu'shan Vaults
The mogu, proud of their supremacy, kept lengthy records of their accomplishments within a great complex of vaults. Guarded by ferocious magical beings, these sacred chambers have remained silent since the mogu's departure.

Achievements

The Spirit Kings
  • Meng Sharpfang - When the players defeat the Mad King, he remains in battle in a weakened state and only uses his Maddening Shout ability.
    • Maddening Shout - The Maddening Shout of Meng Sharpfang causes all enemies to go mad, inflicting 10,000 Shadow damage every 3 sec. and causing all enemies to hate each other. Players regain their sanity after taking 10,000 damage from another player.

      The Mad King retains Maddening Shout after being defeated.
    • Crazed - The Mad King becomes more insane every 0.5 sec. Crazed increases the Mad King's Physical damage dealt by a percentage equal to twice his current Insanity. When the Mad King reaches 100 Insanity, he switches personalities to Cowardice.
    • Cowardice - The Mad King becomes more insane every 0.5 sec. Cowardice causes the Mad King to reflect damage equal to 50% of his current Insanity. When the Mad King reaches 100 Insanity, he switches personalities to Crazed.
    • Crazy Thought - A Crazy Thought crosses the Mad King's warped mind, increasing his Insanity by 10.
    • Delirious - The Mad King enrages, doubling the rate he gains insanity.
  • Qiang Steelskin - When the players defeat the Warlord King, he remains in battle in a weakened state and only uses his Flanking Orders ability.
    • Flanking Orders - The Warlord King orders a flank, calling in a wave of Mogu attackers. These Flanking Mogu cast Overhand Strike, inflicting 100,000 Physical damage to enemies in front of them within 0 yards. The Warlord King retains Flanking Orders after being defeated.
    • Massive Attacks - No single man or woman can stand against the brutal attacks of the Warlord King. His Massive Attacks inflict 900,000 Physical damage, split among all enemies hit.
    • Annihilate - Qiang focuses on Annihilating his enemies in front of him, inflicting 300,000 damage to enemies within 0 yards.
    • Impervious Shield - The Warlord King uses his Impervious Shield, gaining immunity to all attacks and spells and increasing his attack speed by 200% for 10 sec.
  • Sebotai Swiftfoot - When the players defeat the Bandit King, he remains in battle in a weakened state and only uses his Pillage ability.
    • Pillage - The Bandit King charges a random player and Pillages them, stealing all of the target's posessions. The Pillaged effect reduces the player's damage and healing done by 50% and reduces their armor by 50%. The Bandit King retains Pillage after being defeated.
    • Volley - Sebotai launches three Volleys in quick succession. The first inflicts 50,000 Physical damage to enemies in a large cone in front of the caster, then 75,000 Physical damage in a medium cone, and finally 100,000 Physical damage in a small cone.
    • Rain of Arrows - The Bandit King fires a Rain of Arrows at the location of a random player, inflicting Pinned Down on all targets within the 8 yard area. Pinned Down inflicts 10,000 Physical damage every 1 sec. until another player removes the arrow from the victim.
      • Pinning Arrow - The Pinning Arrow causes Pinned Down, inflicting 10,000 Physical damage every 1 sec. until a player destroys the Pinning Arrow.
    • Sleight of Hand - Damaging attacks against the Bandit King cause the attacker to suffer being Robbed Blind. The effect reduces damage and healing done by 50% and reduces armor by 50%. The Bandit King becomes vulnerable to Stun effects while using Sleight of Hand.
      • Robbed Blind - Robbed Blind reduces the target's damage and healing done by 50% and reduces their armor by 50%.
  • Zian of the Endless Shadow - When the players defeat the Sorcerer King, he remains in battle in a weakened state and only uses his Undying Shadows ability.
    • Undying Shadows - The Sorcerer King creates an Undying Shadow at the location of a random player. The Undying Shadow inflicts 15,000 Shadow damage every 1 sec to players within 10 yards until destroyed. The Sorcerer King retains Undying Shadows after being defeated.
      • Undying Shadow - The Undying Shadow inflicts 15,000 Shadow damage every 1 sec to players within 10 yards until destroyed. An Undying Shadow fixates on the closest nearby player when the Sorcerer King summons it. After the Undying Shadow dies it starts to reform itself, creating Coalescing Shadows. After 30 seconds the Undying Shadow fully coalesces and reforms.
        • Coalescing Shadows - The Coalescing Shadows inflicts 15,000 Shadow damage every 5 sec. to players within 10 yards. After 30 seconds the Undying Shadow fully coalesces and reforms.
    • Shadow Blast - The Sorcerer King launches a Shadow Blast at the location of a random player. The Shadow Blast inflicts 70,000 Shadow damage upon impact to players within 8 yards of the targeted location.
    • Charged Shadows - The Sorcerer King blasts a random player with Charged Shadows, inflicting 85,000 Shadow damage to the target then chaining to further targets within 8 yards of each other.
    • Shield of Darkness - The Sorceror King protects himself with a Shield of Darkness. The Shield inflicts 200,000 Shadow damage to all enemies whenever a damaging ability lands on the Sorceror King.
      • Darkness - Inflicts 200,000 Shadow damage to all enemies.

Monday, May 14, 2012

Diablo III AH - FAQs

Originally Posted by Blizzard Entertainment
 
What is the Diablo III auction house system?
Acquiring epic new gear for your characters has always been a big part of the Diablo experience. Because of this, players have found a number of different ways to trade and otherwise obtain items both within and outside of the game. Many of these methods were inconvenient and either tedious (for example, repeatedly advertising for a desired trade in Battle.net chat channels and waiting for responses) or unsafe (e.g., giving credit card information to third-party trading sites). With Diablo III, we’re introducing a powerful auction house system that will provide a safe, fun, and easy-to-use way for players to buy and sell the loot they find in the game, such as weapons, armor, and runestones. Two different versions of the auction house will be available in Diablo III: one based on in-game gold, which players acquire through their adventures, and one based on real-world currency.

What’s the difference between the gold-based auction house and the currency-based auction house?
The gold-based auction house uses in-game gold for purchases and sales. With the currency-based auction house, players will be able to conduct these transactions using actual currency from an authorized payment method or from funds that have been added to their Battle.net account. Players can choose to participate in whichever version of the auction house they prefer, on a per-transaction basis.

How does the auction house system work?
Players can open the auction house interface from anywhere in the game to make purchases or list items for sale. Items can be sold from the shared stash (storage shared among all the characters on your Battle.net account) or from any individual character’s inventory. When posting the item, the seller picks whether it will be sold in the gold-based auction house or the currency-based auction house. The item is then held by the auction house system until the listing expires or a purchase is made. Items that are not sold are returned to the seller’s shared stash, and items that are sold are delivered to the winning bidder’s shared stash. In either case, the auction house system will deduct a nominal fixed transaction fee from the seller, the amount of which is determined by whether or not the item was sold (see below). For the currency-based auction house, players will have a few different options for how to pay for item purchases and receive funds for item sales, as discussed elsewhere in this FAQ. There may be differences in how this system will work in different regions of the world. We’ll provide further details at a later date.

How is the transaction fee determined?
A nominal fixed transaction fee will be deducted from the seller for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold. Because the listing portion of the fee is charged even if the item doesn’t sell, it will be in the seller’s interest to list items he or she believes other players will be interested in, and to do so at a competitive price. Specific details related to the transaction fee for the currency-based auction house will vary by region and will be announced at a later date.

Please note that we plan to waive the listing portion of the fee for a limited number of transactions per account. In other words, for these transactions, the seller will only pay a transaction fee if the item is successfully sold, and that fee will not include the listing charge. We’ll have further details on this as well at a later date.

Why are you creating a currency-based version of the auction house?
Our goal with all of our games is to ensure players have a highly enjoyable, rewarding, and secure experience. Acquiring items has always been an important part of the Diablo series, but the previous games have not had a robust, centralized system for facilitating trades, and as a result players have turned to inconvenient and potentially unsafe alternatives, such as third-party real-money-trading organizations. Many of the transactions between players and these organizations led to a poor player experience and countless customer-service issues involving scams and item/account theft, to name a few. To that end, we wanted to create a convenient, powerful, and fully integrated tool to meet the demand of players who wished to purchase or sell items for real-world currency, and who would likely have turned to a less-secure third-party service for this convenience.

How will the currency-based auction house work?
Players will be able to make purchases in the currency-based auction house using a registered form of payment attached to their Battle.net account. As with other popular online-purchase services, players will also have the option to charge up their Battle.net account with a balance of funds that can be drawn from for purchases of any digital product available through Battle.net -- this includes not only auction house items but also things like World of Warcraft subscription time and paid services, to name a few examples. On the flipside, when players sell an item in the currency-based auction house, the proceeds of the sale are deposited into their Battle.net account and can then be used as described above. Note that this process might be different for certain regions; we’ll provide further region-specific details as we get closer to launch.

Can players choose to get cash from currency-based auction house sales, instead of having the proceeds deposited into their Battle.net account?
Yes, as an advanced feature, players will have the option of attaching an account with an approved third-party payment service to their Battle.net account. Once this has been completed, proceeds from the sale of items in the currency-based auction house can be deposited into their third-party payment service account. “Cashing out” would then be handled through the third-party payment service. Note that this process will be subject to applicable fees charged by Blizzard and the third-party payment service. Also, any proceeds from the sale of items in the currency-based auction house that have been deposited into the Battle.net account will not be transferrable to the third-party payment service account. Not all regions will support this advanced feature at launch. Region-specific details, as well as details regarding which third-party payment services will be supported and the fee that Blizzard will charge for the cash-out process, will all be provided at a later date.

Is the currency-based version of the auction house optional?
Yes, the currency-based auction house is available as an option for players who wish to purchase or sell Diablo III items for real money. Players are also able to buy and sell items through the gold-based auction house, and they can trade items with each other as well through direct character-to-character in-game trading.

Why would I want to pay real money to buy or sell in-game items?
Acquiring items has always been a core part of the Diablo series' appeal. With the previous Diablo games, many players have shown a great interest in buying, selling, or exchanging items for their characters using real-world currency, turning to potentially unsafe avenues to accomplish this goal. The currency-based version of the auction house provides players with an easy-to-use, Blizzard-sanctioned way to collect money for items obtained while playing Diablo III. In addition, it helps protect players from scams and disreputable third-party sites by providing a secure, in-game method to search for and purchase items posted by other players that are a perfect fit for their character and play style.

The currency-based auction house is completely optional. Players who aren't interested in paying real money for items will still be able to rely on items they acquire through their own adventures, and they'll also be able to trade with friends and use the full-featured gold-based auction house.

Can I play on a server without a currency-based version of the auction house?
We want to provide a secure, fun environment for our players to purchase and sell in-game items using gold or real money and have no plans to divide the community. Players are free to participate in the gold-based auction house or the currency-based auction house, or to opt out of using any of the auction houses at all, progressing through Diablo III using only the items they obtain through their own adventures or direct trade with other players.

Does Blizzard plan to post weapons, armor, and other such items for sale in the currency-based version of the auction house?
The currency-based auction house is a place for players to purchase or sell items they’ve obtained within the game. Blizzard does not plan to post items that affect gameplay, such as gear or character-enhancing runestones, for sale in the auction house.

Will Blizzard sell anything directly through the auction house?
We don't have any plans at this time to post items for sale in the auction house.

Does the currency-based auction house signify a shift in Blizzard’s business and revenue model?
We’ve always tailored our business models to match what we’ve felt would be most appropriate and effective for each game and in each region, and that’s the case with Diablo III as well. The item-based nature of Diablo gameplay has always lent itself to an active trade-based ecosystem, and a significant part of this trade has been conducted through unsecure third-party organizations. This has led to numerous customer-service and game-experience issues that we’ve needed to account for. Our primary goal with the Diablo III auction house system is for it to serve as the foundation for a player-driven economy that’s safe, fun, and accessible for everyone.

What’s Blizzard’s cut?
As with other online auction sites and real-world auction houses, our fee structure will vary by region. However, we plan to collect a nominal fixed transaction fee for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold. The listing portion of the fee, which helps encourage sensible listing prices and discourage the mass posting of items that are very low quality or would be of little interest to other players, will be waived for a limited number of transactions per account. For players who opt to have the proceeds of their auction house sales go to their third-party payment service account instead of to their Battle.net account, Blizzard will collect a separate “cash-out” fee. Specific details regarding these fees will be announced at a later date.

Why would I even want to use the gold-based auction house?
We recognize that not all players would prefer or have the means to participate in the currency-based auction house, and it was important to us to provide these players with a full-featured alternative.

Can we buy gold from the currency-based auction house?
Players will be able to buy and sell gold through the currency-based auction house at whatever the current market price is, as established by the player community.

If I no longer need an item I bought in the auction house, can I relist it in the auction house?
Yes. Once you've purchased an item you can do anything with it that you could if you had acquired it through your own adventures, whether that be using it yourself, or, after a cool-down period, trading it to another character or relisting it on either the gold-based or currency-based auction house. In fact, you can generally do any combination of these things -- for example, you can purchase an item in the auction house, use it for a while, and then relist it or trade it to another character. Aside from certain quest items, there will be very few (if any) items that will be “soulbound” to your character and therefore untradable. Please note that the duration of the cool-down period mentioned above will be discussed at a later date.


AUCTION HOUSE FUNCTIONALITY

What items can be traded in Diablo III?
Nearly everything that drops on the ground, including gold, can be traded with other players directly or through the auction house system. Aside from certain quest items, there will be very few (if any) items that will be “soulbound” to your character and therefore untradable. We are also planning to allow players to buy and sell characters in the auction house at some point in the future and will have more details to share on that at a later date.

What is "smart searching"?
When players launch the auction house interface, they’ll be able to select any Diablo III character associated with their Battle.net account. The "smart search" feature will assess which item slots have available upgrades and will sort items available in the auction house based on which upgrades would be most beneficial to the character. You can also search for specific stats to match the requirements of a particular character build.

How does bidding work?
Players will be able to place a current bid as well as a maximum bid if they wish to engage in automatic bidding. In addition, they’ll be able to check the status of their bids on the "Currently Winning" page and the "Outbid" page in the auction house interface.

Can I buyout items that I want to purchase immediately?
Yes, the Diablo III auction houses will support a buyout feature as well as standard bids.

How do I pay for items?
For the gold-based auction house, purchases will be made using in-game gold. For the currency-based auction house, players can make purchases using a registered form of payment attached to their Battle.net account. As with other popular online-purchase services, players will also have the option to charge up their Battle.net account with a balance of funds that can be drawn from for purchasing items in the currency-based auction house. Note that this process might be different for certain regions; we’ll provide further region-specific details as we get closer to launch.

How do I receive the items I’ve won?
After winning an auction, the item will be available to pick up through the built-in auction house interface in the Diablo III client. Players will then be able to immediately send that item to their shared stash (storage shared among all the characters on a Battle.net account) or repost the item in the auction house after a cool-down period. The duration of the cool-down period will be discussed at a later date.

How do I sell items?
From the auction house interface, players will be able to select items from their shared stash or from a specific character's inventory. They will then be able to post items for sale by listing a starting bid and buyout price.

How do I cash out from the currency-based auction house?
As an advanced feature, players will have the option of attaching an account with an approved third-party payment service to their Battle.net account. Once this has been completed, proceeds from the sale of items in the currency-based auction house can be deposited into their third-party payment service account. “Cashing out” would then be handled through the third-party payment service. Note that this process will be subject to applicable fees charged by Blizzard and the third-party payment service. Also, any proceeds from the sale of items in the currency-based auction house that have been deposited into the Battle.net account will not be transferrable to the third-party payment service account. Not all regions will support this advanced feature at launch. Region-specific details, as well as details regarding which third-party payment services will be supported and the fee that Blizzard will charge for the cash-out process, will all be provided at a later date.

Will buying or selling items in the auction house reveal my identity?
No. All player transactions in the gold-based and currency-based auction houses will be anonymous, and neither your real name nor your character name will be revealed to other players.

Will there be a mobile or Web-based auction house?
We're always on the lookout for opportunities to enhance the game experience and keep our community connected to our games through the Web or mobile devices. However, we do not have any plans to share along those lines at this time.

When will this be available for testing?
We'll share more information on our auction house testing plans as we get closer to launch.


REGIONAL AUCTION HOUSE DETAILS

Which regions will have currency-based auction house support?
We plan to roll out the currency-based version of the auction house in as many regions as possible with the launch of Diablo III. In regions where the currency-based auction house will not be available, players will still have access to a gold-based auction house. We'll share more details in the future.

Will there be separate auction houses in each region? Will I be allowed to bid on items from players outside my own region?
Due to various factors, including technology, language, and currency, there will be multiple separate auction houses serving different player communities around the world. We’ll share specific details on how the auction houses will work for each region as we get closer to launch.

If I live in Australia/New Zealand/Southeast Asia, what server will I play Diablo III on?
As with StarCraft II, players who purchase the Australia/New Zealand/Southeast Asia version of Diablo III will have their own regional servers, offering lower latency and more action during peak hours. While we encourage players to play on these servers, we recognize that many have longstanding friendships with North American players and would like to continue playing with them. Because of this, we're again giving Australia/New Zealand/ Southeast Asia gamers access to both regions' servers so they can choose where they'd prefer to play.

How does this impact the items I have purchased in the auction house?
Auction house purchases are bound to the servers in the region in which they're bought. Any items acquired on the Australia/New Zealand/Southeast Asia servers, in-game or otherwise, are bound to those servers and are not transferrable to the North American servers (and vice versa). Please keep this in mind when making purchases in the auction house.

What currencies will be available? What currency will items in the auction house be viewed in? Can players purchase items using local credit cards or bank accounts?
Our goal is to make the auction house experience in each region as seamless as possible for players, and we are currently exploring various currency and payment options to help achieve that goal. We’ll provide further details as we get closer to launch.


AUCTION HOUSE GAMEPLAY ISSUES

Will I be able to use third-party mods to track auction prices?
For a variety of gameplay and security reasons, we will not be supporting bots or mods in Diablo III, and they’ll be expressly prohibited by our terms of use for the game.

Can Hardcore-mode characters use the currency-based auction house?
No. Hardcore characters will only have the option to buy and sell items together with other Hardcore characters via a separate "Hardcore-only" gold-based auction house; they will not be able to use the currency-based auction house. Hardcore mode is designed as an optional experience for players who enjoy the sense of constant peril that comes with the possibility of permanent death for a character. All of a Hardcore character’s items are forever lost upon that character’s death, so to avoid the risk of a player spending real money on items that could then be permanently lost when the character dies, we decided restrict the use of the currency-based auction house in Hardcore mode.

If my character dies in Hardcore mode, will I lose the items that I purchased in the "Hardcore-only" gold-based auction house for that character?
Yes. Again, Hardcore-mode characters will only have access to a "Hardcore-only" gold-based auction house, not the currency-based auction house, and will not be able to trade with non-Hardcore characters. Hardcore is an optional mode designed for players who enjoy playing with the risk of permanently losing their character if the character dies, and that includes the items they acquired with that character.

Can I just buy the most powerful items and breeze through the game?
Items will be level-restricted, meaning your character won't be able to use an item until he or she is at the appropriate level for that item.

AUCTION HOUSE CUSTOMER SUPPORT

What happens if a player does not receive a purchased item?
The auction process is automated, but if a player purchases an item and for some reason does not receive it, he or she will be able to contact our customer service team to look into the issue.

What happens if there is a patch and the item I purchased is altered?
It's important for us to ensure that Diablo III remains balanced and fun for years after launch. To that end, it may be necessary to change stats or alter abilities of items from time to time. It’s very important to note that Blizzard will not be providing refunds or making other accommodations if a purchased item is later altered in a patch. Given this, it's up to players to determine whether they're comfortable purchasing items in the currency-based auction house.

Someone bought an item on my account without my permission. Can I get a refund?
Please note that account sharing will be forbidden in Diablo III's Terms of Use. In cases of compromise, our customer service team will look into the situation and determine the appropriate course of action.

I accidentally lost or dropped an item I just purchased -- can I get a refund?
No. After a purchase is made, players will be responsible for what they do with the item.

How will you address bots or cheaters?
We take cheating very seriously, and we've designed Diablo III and Battle.net to include measures to detect and prevent unfair play. In addition, we will have anti-cheating policies in place and will take action to address any issues as they arise.